Conjures a mana agate that can be used to instantly restore 775 to 925 mana. Only one type of Armor spell can be active on the Mage at any time. 100% Fireball 42.8% Fireblast 42.8% Scorch 14.3% Arcane Explosion. While the shield holds, spells will not be interrupted. From there, go to Interface and then to AddOns. Increases the target's Intellect by 2 for 30 min. Login is same as for the Forum. Blasts enemies near the caster for 33 to 37 Frost damage and freezes them in place for up to 8 sec. Lasts 8 sec. Conjures 2 loaves of bread, providing the mage and his allies with something to eat. Conjures 2 loaves of sweet rolls, providing the mage and his allies with something to eat. Only one target can be polymorphed at a time. Targets in a cone in front of the caster takes 146 to 160 Frost damage and are slowed by 50% for 8 sec. Lasts 10 min. Lasts 1 min. Increases your resistance to all magic by 10 and allows 30% of your mana regeneration to continue while casting. To avoid interference with their spellcasting, magi wear only cloth armor, but arcane shields and enchantments give them additional protection. Hurls an immense fiery boulder that causes 716 to 890 Fire damage and an additional 268 Fire damage over 12 sec. Always Use Metamorphosis, Demonic Empowerment and/or Trinkets. Teleports the caster 20 yards forward, unless something is in the way. 100% bonus. A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 462 to 544 Fire damage, and dazing them for 6 sec. Instantly shields you, absorbing 549 damage. Launches a bolt of frost at the enemy, causing 51 to 57 Frost damage and slowing movement speed by 40% for 6 sec. Causes an explosion of arcane magic around the caster, causing 32 to 36 Arcane damage to all targets within 10 yards. Only one type of Armor spell can be active on the Mage at any time. Speaking of engineering, World of Warcraft is a very data-driven game, which means the basic code is flexible and the specific way it behaves is controlled by information contained in databases. Launches a bolt of frost at the enemy, causing 174 to 190 Frost damage and slowing movement speed by 40% for 8 sec. Lasts 10 min. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Hurls a fiery ball that causes 561 to 715 Fire damage and an additional 72 Fire damage over 8 sec. Scorch the enemy for 162 to 192 Fire damage. Only one type of Armor spell can be active on the Mage at any time. Mojache and his best friend Jimmy are having a rough time adapting to the fast pace life of post burning crusade! If not in raid with at least 5 players, use Fireball with all cooldowns. Increases your resistance to all magic by 5 and allows 30% of your mana regeneration to continue while casting. When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell. Hurls an immense fiery boulder that causes 503 to 631 Fire damage and an additional 188 Fire damage over 12 sec. Onyxia has many abilities that she uses throughout any fight with her. Increases the target's Intellect by 22 for 30 min. Don't forget to follow us on the social networks Twitter and Discord. Lasts 10 min. Launches a bolt of frost at the enemy, causing 18 to 20 Frost damage and slowing movement speed by 40% for 5 sec. Lasts 30 min. . Blasts the enemy for 242 to 290 Fire damage. Any damage will transform the target back into its normal form. Calls down a pillar of fire, burning all enemies within the area for 220 to 272 Fire damage and an additional 196 Fire damage over 8 sec. Vanilla WoW Wiki is a FANDOM Games Community. For Arcane Power/Frost build, with one or two power trinkets. Hurls an immense fiery boulder that causes 329 to 419 Fire damage and an additional 124 Fire damage over 12 sec. Conjures 2 loaves of sourdough, providing the mage and his allies with something to eat. Supermacro's buffed solution is VERY expensive - it creates a tooltip UI element for each buff and weapon, then parses its contents line by line to look for the "public" name, this may reduce your client's performance. Launches Arcane Missiles at the enemy, causing 192 Arcane damage each second for 5 sec. Conjures 2 muffins, providing the mage and his allies with something to eat. Lasts 30 min. It channels the flames of Hades through the caster’s body, allowing the wielder to direct it as a missile at anyone he chooses. For more Vanilla WoW content, you can check out our other sections. Let's take fireball rank 6 vs frost bolt rank 6 as an example, damage divided by mana cost=1.40 DpM WITH the dot, and 1.26 without the dot since it won't overlap. Blasts the enemy for 57 to 71 Fire damage. Also frees the caster from stuns and bonds. cooldown. Requires GetSpellId and UseItem functions. Ice shards pelt the target area doing 720 Frost damage over 8 sec. Only one type of Armor spell can be active on the Mage at any time. Hurls a fiery ball that causes 475 to 609 Fire damage and an additional 60 Fire damage over 8 sec. Take your favorite fandoms with you and never miss a beat. Lasts 10 min. Ice shards pelt the target area doing 520 Frost damage over 8 sec. If not in raid with at least 5 players, use Fireball with all cooldowns. Each time your Fireball fails to critically strike a target, it gains a stacking 10% increased critical strike chance. Absorbs 570 physical damage, draining mana instead. Launches a bolt of frost at the enemy, causing 292 to 316 Frost damage and slowing movement speed by 40% for 9 sec. If you have any questions, read the FAQ first. Drains 2.0 mana per damage absorbed. Transforms the enemy into a sheep, forcing it to wander around for up to 20 sec. Lasts 30 min. Conjures 2 bottles of sparkling water, providing the mage and his allies with something to drink. Blasts enemies near the caster for 19 to 21 Frost damage and freezes them in place for up to 8 sec. /execute @e[type=Fireball] ~ ~ ~ /scoreboard players set @p[score_Fireball_min=20,rm=3,r=4] Fireball 0 This code works when you're alone, but I play together with my friends. When activated, this spell causes each of your Fire damage spell hit to increase your critical strike chance with Fire damage spells by 10%. Will cast Vanish, if on cooldown will use Limited Invulnerability Potion. Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 75 and healing spells by up to 150. Only one target can be polymorphed at a time. Drains 2.0 mana per damage absorbed. . You need Auto Attack spell to sit somewhere on your action bars, change autoattack_bar_id to the slot number. Damage caused may interrupt the effect. This function (put on the extended box) will find an item and use it in given order -, Some macro commands like GetSpellCooldown require the ID of spell you want to use, this is how you get the spell ID -, Or you can print all spells in your book (doesn't require supermacro) -. Only one type of Armor spell can be active on the Mage at any time. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Inside the AddOns folder, paste in the folder of the addon that you should have copied, or drag it in from wherever you downloaded it. Ice shards pelt the target area doing 1192 Frost damage over 8 sec. Lasts 1 min. Only one type of Armor spell can be active on the Mage at any time. A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 201 to 241 Fire damage, and dazing them for 6 sec. Ice shards pelt the target area doing 936 Frost damage over 8 sec. Ice shards pelt the target area doing 200 Frost damage over 8 sec. Requires clicking multiple times for each trinket that is available. Please do not hesitate to share your comments below and share this macros guide in WoW Classic to your friends. Conjures 2 bottles of spring water, providing the mage and his allies with something to drink. Hurls a fiery ball that causes 199 to 265 Fire damage and an additional 28 Fire damage over 8 sec. Any damage will transform the target back into its normal form. Increases the target's Intellect by 31 for 30 min. Will also activate Berserking (Troll racial) and shoot Frostbolt. Students gifted with a keen intellect and unwavering discipline may walk the path of the Mage. Set the name of poison you want to use, make sure you're idle when casting this, not mounted or anything. In case you don’t find the answer, you can try asking on our IRC.. If there's more than 15 seconds, pop cooldowns and Fireball. If nothing happens, download the GitHub extension for Visual Studio and try again. Lasts 30 min. Most of the Mage attacks are spell casts, but I like to use these macros to acquire a target, as these will get a new target if your current one is dead. For instance, to detect "Arcane Power" you will have to check if buff texture name is "Spell_Nature_Lightning". Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 10 sec. They share the same cooldown. Work fast with our official CLI. A really handy macro trick is to make the first line: This will give the macro the cool down and range check on your action bar of the spell you put in the quotes. A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 187 Fire damage, and dazing them for 6 sec. If death time (dt) is unknown, this is the begining of the fight, use Scorch. You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells. A general fire spell rotation in PvE is five scorches (if you have improved Scorch) followed by a Fireblast and then continuous Fireball casting. Set up your client according to our guide.. If dt <= 1.5 seconds, no time to Scorch, use Fireblast or Scorch if on cooldown. Become a part of the old Vanilla world. This doesn't actually cast the spell because the double dash is used as a comment delimiter and prevents the rest of the line from being executed. Any damage will transform the target back into its normal form. Increases your resistance to all magic by 15 and allows 30% of your mana regeneration to continue while casting. Only works on Beasts, Humanoids and Critters. The pinned comment also appears to confirm the original video. Absorbs 480 physical damage, draining mana instead. Instantly shields you, absorbing 678 damage. This is wrong on so many levels. Damage caused may interrupt the effect. Increases Armor by 470 and frost resistance by 12. Scorch the enemy for 233 to 275 Fire damage. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. edit: apparently the original video was added back. Magic Absorption – Rank 5/5 Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. If 3 > dt <= 15 seconds, use Fireball without cooldowns. Lasts 1 min. Calls down a pillar of fire, burning all enemies within the area for 375 to 459 Fire damage and an additional 340 Fire damage over 8 sec. The basic fire spell which all followers of the Orcish cults (the underworld) first learn. If 3 > dt <= 15 seconds, use Fireball without cooldowns. Increases Armor by 560 and frost resistance by 15. If nothing happens, download Xcode and try again. Transforms the enemy into a sheep, forcing it to wander around for up to 30 sec. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Open your World of Warcraft folder, then open the classic folder inside. Launches Arcane Missiles at the enemy, causing 56 Arcane damage each second for 5 sec. Launches a bolt of frost at the enemy, causing 227 to 247 Frost damage and slowing movement speed by 40% for 8 sec. Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 30 and healing spells by up to 60. This effect lasts 15 sec. Hurls a fiery ball that causes 31 to 45 Fire damage and an additional 3 Fire damage over 6 sec. Blasts the enemy for 168 to 202 Fire damage. Hurls a fiery ball that causes 14 to 22 Fire damage and an additional 2 Fire damage over 4 sec. Detects beneficial magic effects on the target for 2 min. Absorbs 300 physical damage, draining mana instead. Only works on Beasts, Humanoids and Critters. Drains 2.0 mana per damage absorbed. Welcome. Lasts 30 min. Any damage will transform the target back into its normal form. Caster for 19 to 21 Frost damage over 8 sec > Vanilla WoW Warlock Pet macros answer, only... Interested in your experiences and opinions racial ) and Combustion, if available our other.! Guide in WoW classic to your friends any damage will transform the target back into its form! 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